Global e-Sports Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
• Activision Blizzard
• Epic Games
• Nintendo
• Riot Games
• Valve
• Wargaming.net
Other prominent vendors
• EA Sports
• Hi-Rez Studios
• Microsoft Studios
Browse the Full E-Sports Market - Global Scenario, Industry Outlook, Share, and Industry analysis, Size, Trends and Forecast, 2017 To 2021 Report at - http://www.radiantinsights.com/research/global-e-sports-market-2017-2021
The popularity of e-sports is increasing with the rising number of viewers. E-sports create an environment where viewers can experience playing the game. E-sports on a large scale is considered to be one of the most popular sports entertainment events in the world. On the global scenario, e-sports is a rapidly growing market and is likely to grow at a CAGR of 32.28%. In 2016, Dota 2 by Valve was the leading game in terms of revenue in the e-sports market. The Americas are the leading region and will also be the fastest-growing region for e-sports during the forecast period followed by APAC and EMEA. The US is the leading country for e-sports market.
Covered in this report
The report covers the present scenario and the growth prospects of the global e-sports market for 2017-2021. To calculate the market size, the report considers the revenue generated from tournaments excluding online advertisements.
The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA
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Market driver
• Increasing penetration of mobile games.
• For a full, detailed list, view our report
Market challenge
• High expense of gaming-specific peripherals.
• For a full, detailed list, view our report
Market trend
• Growing adoption of e-sports in emerging countries.
• For a full, detailed list, view our report
Key questions answered in this report
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
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Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
• Market outline
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by genre
• Global e-sports market by genre
• Global e-sports market by MOBA games
• Global e-sports market by FPS games
• Global e-sports market by RTS games
PART 07: Market segmentation by revenue
• Global e-sports market by revenue
• Global e-sports market by advertising
• Global e-sports market by prize pool
• Global e-sports market by ticket sales
About Radiant Insights, Inc
Radiant Insights is a market research and consulting company offering syndicated research studies, customized reports, and consulting services. Our market research studies are designed to facilitate strategic decision making, on the basis of extensive and in-depth quantitative information, supported by extensive analysis and industry insights. Using a patented and robust research methodology, we publish exhaustive research reports covering a host of industries such as Technology, Chemicals, Materials, and Energy. Radiant Insights has a strong base of analysts, consultants and domain experts, with global experience helping us deliver excellence in all research projects we undertake.
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